Mansuong Neverchilde

Description:

<font>4e Warlock </font>

<font><u>Abilities</u>
</font>

<font>Str 10 (0)
Dex 12 (1)
Con 18 (4)
Int 16 (3)
Wis 8 (-1)
Chr 12 (1)  </font>

<font><u>Defenses:</u>
Fort 16 (1+0+4)+1
Ref  16 (1+1+3)+1
Will 14 (1+1+1)+1
AC 13 (2+1)</font>

<font>HPs: 40    </font>

<font>Healing Surges/Amount: 10/10
Initiative: 5 (1+4)
</font>

<font><u>Feats:</u>
Improved Dark One's Blessing
Ritual Caster
Improved Initiative</font>

<font><u>Trained Skills:</u>
Arcana (Int), Intimidate (Cha), History (Int), Religion (Int), Thievery (Dex)</font>

<font><u>Equipment:</u>
Spear +2 1d8 – 5 gp 6 lb. Spear Versatile
Dagger +3 1d4 5/10 1 gp 1 lb. Light blade Off-hand, light thrown
Leather armor +2 – - – 25 15 lb.
Standard adventurer's kit 15 gp 33 lb.
Ritual book 50 gp 3 lb
3 potions of healing
Acrobatic Boots
riding horse</font>

<font><u>At Will Powers:</u>
</font><font>Eldritch Blast Warlock (All) Attack 1
You fire a bolt of dark, crackling eldritch energy at your foe.
At-Will ? Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Reflex (Con)
Hit: 1d10 + Constitution modifier damage.
Increase damage to 2d10 + Charisma or Constitution modifier at 21st level.
Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.</font>

<font>Hellish Rebuke Warlock (Infernal) Attack 1
You point your finger, and your foe is scoured in hellish flames stoked by your own anger and pain. If you are injured, the flames burst into life one more time before they fade away.
At-Will ? Arcane, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Reflex
Hit: 1d6 + Constitution modifier fire damage. If you take damage before the end of your next turn, the target takes an extra 1d6 + Constitution modifier fire damage.
Increase damage and extra damage to 2d6 + Constitution modifier at 21st level.</font>

<font>Dire Radiance Warlock (Star) Attack 1
You cause a shaft of brilliant, cold starlight to lance down from above, bathing your foe in excruciating light. The nearer he moves toward you, the brighter and more deadly the light becomes.
At-Will ? Arcane, Fear, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Fortitude
Hit: 1d6 + Constitution modifier radiant damage. If the target moves nearer to you on its next turn, it takes an extra 1d6 + Constitution modifier damage.
Increase damage and extra damage to 2d6 + Constitution modifier at 21st level.</font>

<font><u>Encounter Powers:</u>
</font><font>Vampiric Embrace Warlock (Infernal) Attack 1
A ribbon of twisting darkness streams from your hand to your target's heart, feeding on his vital force as you grow stronger.
Encounter ? Arcane, Implement, Necrotic
Standard Action Ranged 5
Target: One creature
Attack: Constitution vs. Will
Hit: 2d8 + Constitution modifier necrotic damage, and you gain 5 temporary hit points.
Infernal Pact: You gain temporary hit points equal to 5 + your Intelligence modifier.</font>

<font>Ethereal Stride Warlock (Star) Utility 2
You shift your body out of phase with the world for an instant, teleporting a short distance. When you reappear, you are still somewhat out of phase and difficult to harm or hinder for a short time.
Encounter ? Arcane, Teleportation
Move Action Personal
Effect: You can teleport 3 squares, and you gain a +2 power bonus to all defenses until the end of your next turn.</font>

<font>Fiery Bolt Warlock (Infernal) Attack 3
You call up a bolt of golden flame and hurl it at your foe. Anyone standing close to him is burned as well.
Encounter . Arcane, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Reflex
Hit: 3d6 + Constitution modifier fire damage, and creatures adjacent to the target take 1d6 + Constitution modifier fire damage.
Infernal Pact: Creatures adjacent to the target take extra fire damage equal to your Intelligence modifier.</font>

<font><u>Daily Powers:</u>
</font><font>Flames of Phlegethos Warlock (Infernal) Attack 1
Rivulets of clinging liquid fire appear and cascade over your target. Anything that is flammable ignites at once and burns long after the streams of magic fire fade away.
Daily ? Arcane, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Reflex
Hit: 3d10 + Constitution modifier fire damage.
Effect: The target takes ongoing 5 fire damage (save ends).</font>

<font> </font>

Bio:

"I know my enemy, and, in time, I will meet it on it's ground and end my suffering."

   Mansuong was shaped and molded as an instrument of vengeance. His father, Reldotar, a former member of the Lion Guard, lost his legs and his wife to an entity from the hells. Unable to take vengeance himself, he raised Mansuong with this seed instilled in him, using all of his means to have him schooled in arcane rites and religious lore. At puberty, Mansuong was given the opportunity to learn the way of the devils, invoking true names into words of power and shaping them into affects that mimic the powers of the hells. His father paid for rituals to be taught by Immerstal the Red, in Brindol, to further increase his knowledge and preparations.

   For the past year, Mansuong has brought his talents to the organization of his father's legacy, the Lion Guard. Captain Lars Ulverth allowed for Mansuong to serve in his Guard for a debt he owed to Reldotar. Though some of his methods frighten his peers, Mansuong is an accepted member of the guard for his prowess and place in combat. He is merciless to his chosen foes, and he adds his anger to his tactics in his work.

Mansuong Neverchilde

Red Hand of Doom 4E Irithil